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Clockwork Empires Wiki
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==Colonist behaviour== * awkward hugging made less likely to cause errors * "Drunkard" trait now additionally causes happier memories from drinking * "Hale and Hearty" trait now additionally causes barbershop treatments to heal more * "Mushroom Lover" trait now additionally gives happy memories when eating fungus-based foods * when deciding initial feelings toward other colonists, Overseers will now consider Labourers beneath their notice for friendship/rivalry unless said Overseer has the Common Mingler trait * made colonist auto-burial timer check itself more often (colonists are not given automatic burial orders if hostile enemies are nearby; this will now be checked upon every new workshift.) * colonist traits now affect certain climate quality of life effects * added booze vat pathing check to get drink / fill vat jobs * vicars can now convince cultists to leave their cult * "Made a friend/rival" memories will now have the name of said friend or rival * balance: Steam Knight presence now affects safety QoL * balance: added more despair and anger overall * balance: made people slightly more upset in general * balance: when your colonists die it will now decrease your empire standing a bit * FIXED: scripterror when using Leyden weapons * FIXED: military holding commodities while fighting * FIXED: characters would occasionally get stuck and stop moving when the entity "thinklocking" them would disappear w/o releasing the thinklock (in particular, if a spectre talked to a colonist then disappeared due to sunlight, the lock would not be released.) * FIXED: enraged characters will no longer build buildings * FIXED: Safety quality of life calculation for colonists was incorrect on days 2 through 5 * FIXED: if a scientist is enhanced due to REDACTED their lab will properly update its skill display * FIXED: murder * FIXED: scripterror in military_interrogation_event.fsm * FIXED: some eldritch memories didnt give (enough) despair * FIXED: spectres should no longer freeze people in place forever under certain rare conditions * FIXED: slightly incorrect string compilation in conversation memories * FIXED: edge case error in ai_damage
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