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Characters in Clockwork Empires are often referred to as colonists, and are the citizens of your colony. They do everything in the colony, including some bad things. They will tell you what they're thinking via little floating bubbles above their heads. Character thoughts can include thoughts about what they currently want to do (eat, sleep, walk into the sea), or their moods (happiness, sadness, anger, etc.). Besides their mood, each character also has a morale stat, which determines how ready they are to fight rather than flee, and a sanity stat. Characters also have desires, things they want to accomplish, and the affliction indicator, which shows how hurt the character is.

Colonists can only be gained through immigration or Favours. A colony starts with 17 colonists: 6 Overseers, 7 Labourers, 1 Naturalist, 1 NCO and 2 regular soldiers.

Behaviour[edit | edit source]

Characters also need to sleep. They prefer to sleep in beds and will be happiest sleeping in a bed that corresponds to their class (upper-class, middle-class, lower-class.) Failing that, characters will sleep wherever they can.[1]

If your subjects are not happy, expect Unwanted Behaviour, including the sort of thing which may warrant a visit from the Anti-Paranormal Invigilators and walking into the sea, never to return.

Character types[edit | edit source]

The game has a variety of character types, some of which influence they way the character acts in different situations.

Lower class character types[edit | edit source]

Middle class character types[edit | edit source]

In addition to desiring a middle class bed, middle class characters prefer to claim a particular bed as their own.

Upper class character types[edit | edit source]

Character Traits[edit | edit source]

References[edit | edit source]